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Resumé/CV

Curriculum Vitae

Samuel Polanco

Email: spolan.work@gmail.com

Linkedin: www.linkedin.com/in/s-polanco

Education

2017 - 2018
Berklee College of Music

Film Scoring/Game Audio

During my time at Berklee, I learned about the fundamentals of Video Game Scoring and Technical Sound Design. I also participated in my first game jam where I collaborated with many creatives who were also aspiring game developers.

Relevant Skills:

  • Audio Middleware (Wwise/Fmod)

  • Video Game Scoring/Composition

  • Sound Design

  • Unity

  • Unreal Engine

  • DAWs (Pro Tools, Nuendo, Cubase, Reaper)

2019 - 2023
Texas State University

Computer Science (Music Minor)

I left Berklee wanting to pursue a career in computer science so that I can more thoroughly understand the technical aspect of game audio SDK's and API's. I wanted to expand the scope of my understanding to broaden my creativity.

Relevant Skills:

  • Programming Languages (C++, C#,  Python, Java, etc.)

  • Version Control Systems (Git)

  • Linux and several Distros (Ubuntu, Mint, Kali, Fedora)

  • JIRA Q/A Testing

  • Debugging

  • AGILE Methodology

July 2024
Gold Seal Ground School

FAA Part 107 Certification

I have always had a passion for STEM and creating things out of nothing. FPV Drone piloting has been a great way to express my creativity through flight. I built my first drone from scratch and learned many things along the way. I also explored the world of drone automation.

Relevant Skills:

  • Became knowledgeable of FAA drone regulations
  • ​Gained Proficiency in reading Sectional Charts
  • Available for commercial flight
  • The ability to read TAFs and METARs
  • Automated drones through Ardupilot

November 2024
Unity Pathways

Essentials, Junior Programmer, Creative Core

Unity recently updated their learning site, and I decided to explore these resources. I finished the pathways that were relevant to my interests and it helped solidify some of my knowledge in the Programming and Creative aspects of game development.

Relevant Skills:

  • Interpret Code in a Unity Code base
  • Link an IDE to a project session
  • Debug code
  • Abstraction and Encapsulation
  • Comprehensible code
  • Audio Configuration and Implementation
  • Interactive Audio

Relevant Experience

2018
Berklee Game Jam

Lead Programmer,

Asset Implementation,

Game Audio

  • Collaborated with fellow students to produce a game in 48 hours

  • Guided project timeline and delegated tasks to fellow participants

  • Utilized Wwise Audio Middleware for sound implementation

  • Utilized Unity for project creation

2023
Global Game Jam

Audio Design, Audio Asset Editor

  • Collaborated with a team to make a prototype game in 24 hours

  • Communicated efficiently with Audio team members to distribute tasks

  • Debugged audio issues withing the project

2022 - 2023
Pod Erat Demonstrandum

Work Experience

2012 - 2023
Retail/Managerial Experience

I started my career working as a sales associate for a mom and pop music store. I have also worked for several major retailers as an operations and logistics specialist.

Podcast Audio Engineer

I was most recently employed by one of my college professors. He started a podcast with some of my colleagues, and I engineered and edited the audio.

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