Resumé/CV
Curriculum Vitae
Education
2017 - 2018
Berklee College of Music
Film Scoring/Game Audio
During my time at Berklee, I learned about the fundamentals of Video Game Scoring and Technical Sound Design. I also participated in my first game jam where I collaborated with many creatives who were also aspiring game developers.
Relevant Skills:
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Audio Middleware (Wwise/Fmod)
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Video Game Scoring/Composition
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Sound Design
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Unity
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Unreal Engine
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DAWs (Pro Tools, Nuendo, Cubase, Reaper)
2019 - 2023
Texas State University
Computer Science (Music Minor)
I left Berklee wanting to pursue a career in computer science so that I can more thoroughly understand the technical aspect of game audio SDK's and API's. I wanted to expand the scope of my understanding to broaden my creativity.
Relevant Skills:
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Programming Languages (C++, C#, Python, Java, etc.)
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Version Control Systems (Git)
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Linux and several Distros (Ubuntu, Mint, Kali, Fedora)
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JIRA Q/A Testing
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Debugging
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AGILE Methodology
July 2024
Gold Seal Ground School
FAA Part 107 Certification
I have always had a passion for STEM and creating things out of nothing. FPV Drone piloting has been a great way to express my creativity through flight. I built my first drone from scratch and learned many things along the way. I also explored the world of drone automation.
Relevant Skills:
- Became knowledgeable of FAA drone regulations
- Gained Proficiency in reading Sectional Charts
- Available for commercial flight
- The ability to read TAFs and METARs
- Automated drones through Ardupilot
November 2024
Unity Pathways
Essentials, Junior Programmer, Creative Core
Unity recently updated their learning site, and I decided to explore these resources. I finished the pathways that were relevant to my interests and it helped solidify some of my knowledge in the Programming and Creative aspects of game development.
Relevant Skills:
- Interpret Code in a Unity Code base
- Link an IDE to a project session
- Debug code
- Abstraction and Encapsulation
- Comprehensible code
- Audio Configuration and Implementation
- Interactive Audio
Relevant Experience
2018
Berklee Game Jam
Lead Programmer,
Asset Implementation,
Game Audio
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Collaborated with fellow students to produce a game in 48 hours
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Guided project timeline and delegated tasks to fellow participants
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Utilized Wwise Audio Middleware for sound implementation
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Utilized Unity for project creation
2023
Global Game Jam
Audio Design, Audio Asset Editor
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Collaborated with a team to make a prototype game in 24 hours
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Communicated efficiently with Audio team members to distribute tasks
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Debugged audio issues withing the project
2022 - 2023
Pod Erat Demonstrandum
Work Experience
2012 - 2023
Retail/Managerial Experience
I started my career working as a sales associate for a mom and pop music store. I have also worked for several major retailers as an operations and logistics specialist.
Podcast Audio Engineer
I was most recently employed by one of my college professors. He started a podcast with some of my colleagues, and I engineered and edited the audio.